![]() Of course, any processor can render graphics, it does not matter if you use four, eight or sixteen cores. 120 FPS is loved for gaming and virtual reality etc.īack to our Windows Virtual Desktop environment, with the GPU ability to handle parallel tasks, it compliments and accelerates computer-aided applications like computer-generated imagery (CGI), computer-aided design (CAD), computer-aided engineering (CAE), computer-aided manufacturing (CAM) and other applications.30 to 60 FPS is very good for most virtual desktop environments.24 or 30 FPS is used in the film and broadcast industry (for the NTSC standard 23.976 to 29.97 FPS, but that is another story).Looking at FPS, there are different FPS ranges for different verticals and scenarios. The update frequency on the screen is measured in frames per second (FPS). This is basically the same as dragging an application Windows across the screen.Īnother thing to mention here is the speed, how fast we change the fames to build a motion. Let's think of a flipbook, to create the illusion of a move or motion a frame is rendered and displayed on the screen and frequently replaced by a new slightly changed frame. (On a very high level) Looking at the physical architecture parts, the CPU is built with just a few cores and lots of cache memory that can handle a few software threads at a time. This gives additional CPU resources back to the users on the session hosts what results in better user experience and potentially less session hosts to manage. This allows us to use hardware-accelerated encoding or decoding of MP4 videos using H.264 algorithm. Since everything has to be a encode and decode video (codec). Instead, everything is encoded into a video and streamed and redirected to your endpoints. In a Windows Virtual Desktop (and all other VDI environments) the picture is not displayed on a physical monitor. ![]() With growing demand and the development of graphic intense applications like Microsoft Office, Edge Browser, Teams and other video apps or complex tasks such as 2D, 3D a CPU, which was built for fast serial processing like loading information from a hard drive in response to user’s keystrokes, is just overloaded.īy offloading the graphics calculations to the GPU, you can significantly increase the overall performance and the end-user experience of you virtual desktop environment. And I guess, you would not buy a new workstation, PC or laptop today without a GPU, right? Like, 640 kilobytes of computer memory are not enough a Central Processing Unit (CPU) emulating and doing the job of a GPU is not enough anymore. A common question when it comes to the design and sizing of a Windows Virtual Desktop environment is, does a graphic processing unit (GPU) really improves remote end-user experience and is it necessary.
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